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Quintia logo

QUINTIA

five daily puzzles
Same boards. Everyone. Every day.

Five short games, one combined score, and a table that tells you exactly where you finished. Play your set, send the link to a friend, find out who thought faster.

English edition in the works · Polish edition playable now
The Polish demo runs in the browser — no install, no account. The puzzles are numbers, shapes and sequences; most of them need no Polish at all.

What a day in Quintia looks like

Ten minutes, five games, one number at the end. Then it is gone until tomorrow.

Everyone gets the same boards

Not a puzzle generated for you alone. The same five boards go out to every player on the same day — which is the only thing that makes comparing scores mean anything.

One score, not five

Each game opens at 100 points. Mistakes, hints and the clock take points away. What counts is the total, so one bad round does not end your day.

One run per day

Your first attempt is the one that counts. No retries, no grinding — which is precisely why finishing well feels like something.

Five games every day

The same events, new boards. Like a real pentathlon — the combined result is what counts, not any single discipline.

LINKS

Sixteen words, four hidden categories. The traps are deliberate — the group that looks easiest is usually the one that gets you.

327 TARGET

Six numbers, one target. Add, subtract, multiply, divide — get as close as you can before the clock eats your points.

DEDUCE

Five people, five things, a handful of clues. Everything you need is on the board; nothing you need is stated outright.

FLASH

A sequence appears, then it is gone. Repeat it. Watching costs nothing — the clock starts when you do.

TRAIL

Cross the whole board in one unbroken line, every square exactly once. Simple until the obstacles arrive.

? BONUS ROUND

One extra game joins the five every day, drawn from a wider pool — a code to crack, a map to read, a quantity to judge by eye. You never know which.

Scoring you can argue with

Every game opens at 100 points. Errors cost, hints cost, and the clock costs — at a rate set per game, so the fast events are the expensive ones. Finish all five and you get a completion bonus.

The clock only starts when you press START. Sequence playbacks, animations and reading the rules are free. If you want to think for a minute before touching anything, think for a minute.

A finished day showing the score for each game

Start a league with friends

A private room for you and the people you actually know. Create a league, send the code, and the table adds up everyone's daily scores.

Private clubs

Up to a hundred people, your own name and crest, a weekly table and a quarterly season. Invite by code, by link or by name.

Divisions

Alongside the private clubs runs a ladder everyone joins automatically. Finish high and you go up; finish low and you drop. Your division is decided by the week, not by how long you have played.

Head to head

Tap anyone in the table and see the day game by game — your score against theirs, event by event. It is usually more interesting than the total.

Be first to know when English launches

Leave an address and we will write on launch day. One message, nothing else.

Your address goes to our mailbox and is used for that one message only. Details in the privacy policy.

Questions

When does the English edition launch?

The game is built and translated; what remains is the store paperwork. We are not naming a date we cannot keep — leave your address above and you will hear on the day.

Can I play now?

Yes, in Polish, in your browser, with no account: quintia.app/graj. Six of the ten games are numbers, sequences, shapes or geography and need no Polish at all. The word game does.

What does it cost?

Nothing. Five daily games, the bonus round and the leagues are free and carry no advertising.

Do I need an account?

Only for the leagues. The daily puzzles, your streak, level and badges live entirely on your device and are never sent anywhere.